The geth are a humanoid race of networked AIs that were created by the quarians 300 years ago as tools of labor and war. Having since won their freedom from their creators, the geth have proven they are able to reason, analyze situations, and deploy tactics as well as any organic race so long as they remain networked with other geth.
Geth engineers are elite support specialists. Unique perception systems give geth an unsurpassed understanding of the battlefield.
Shield Pulse - The Geth Engineer generates pulses of damaging energy at the expense of shield strength.
Geth Hop - The Geth Engineer jumps out of the way incoming attacks.
Geth Engineers are very fragile when stripped of shields or duringHunter Mode, but used correctly, are extremely lethal against enemies with shields/barriers or other geth.
Overload can inflict over 800 damage per use to shields/barriers or synthetics. Hunter Mode makes it even more powerful: Overload can be spammed at break-neck speeds with over 900 damage. This is especially apparent when combined with the Hunter Mode's rank 4 "Power Recharge" and rank 5 "Power Damage" evolutions. Damage can be pushed even higher using gear and/or power amplifiers, allowing for over 1300 damage to be inflicted in one use. This makes the Geth Engineer unmatched for tech power damage.
The geth's light melee strike is actually slower in execution than the heavy melee shield pulse. The heavy melee also affects a larger radius and inflicts more damage. It is generally better to use the shield pulse.
Note that holding down the melee button will cause you to continuously send out pulses until you run out of shields.
The Geth Engineer can use the Geth Turret as a support tool rather than offensive weapon due to its ability to replenish shields.
When paired with the Salarian Engineer, both characters can easily coordinate tech bursts.
Because you can't do Power Combos alone, it's best to choose "Chain Overload" evolutions for Overload in order to crowd control.
Overload is extremely powerful against the shielding of Cerberus troops. Against Atlases multiple Overloads are required, but the shields can be stripped at an unbelievable rate, with only the Reegar Carbine beating its rate of draining.
Because Hunter Mode halves shielding, caution is advised. Consider using a turret near your location, but in a position where it will be very difficult to hit and subsequently destroy.
Geth Engineers suffer against Reapers. Lacking any real anti-armor/health powers like Incinerate or Cryo Blast, one would be best using guns, especially those suited to dealing with armor.
It is recommended to choose the "Flamethrower" evolution for the Geth Turret to provide a better chance against armored targets and to provide a distraction against the aggressive enemy style.
Overload is, none the less, good against Marauders and especially Banshees, whose barriers are very strong. Despite this, it may be better to opt for a Human or Quarian Engineer instead.
The weakness of Overload against Reapers can be mitigated by taking the "Neural Shock" and one or both of the "Chain" evolutions, which makes it useful as a crowd control power against unarmored enemies.
Weapons with piercing mods are also very useful against armored enemies, to make up for the weakness of Overload against them.
Geth Engineers are deadly against geth. Since geth are synthetic and all enemies have shielding (except basic troopers), Overload works absolute miracles here. Being able to destroy the strongest of shields in just 1 or 2 Overloads, even Prime shielding will quickly deteriorate. Combine that with an anti-armor weapon, and you have the ultimate Geth hunting combo.
If one needs a second anti-shield option, the Reegar Carbine fills that role and a close-quarters role very nicely.
Armored enemies pose a serious threat to the Geth Engineer. Since it only has one ability that is useful against armor, which is the Geth Turret, but only with the Flamethrower evolution taken.
The only real strength that the Geth Engineer has is that it is great at stripping barriers, equipping a hard-hitting weapon like theClaymore can deal with two problems, close combat, and armor.