Monday, June 9, 2014

BioWare E3 Official Trailer - Mass Effect and New Title Update

Get an unprecedented look at two new games in development at BioWare. In the next Mass Effect, you will travel to a new region of space, explore new worlds, and discover new characters. At the same time, BioWare is creating a whole new game, built in an entirely new fictional world that is constantly changing.

BioWare E3 Official Trailer - Mass Effect and New Title Update

BioWare E3 Official Trailer - Mass Effect and New…:

Concept art of the new mass effect game

Saturday, June 7, 2014


EA comes has come with one success after another in 2014. The success of the Titanfall games is one indication of such a huge success. However, there is more to come for EA. At the coming E3 2014, the company will show to the public its trailer of probably the most awaited game launching for the year: Mass Effect 4!
The Game Comes with a New Story
BioWare is rewriting a new story and Commander Shepard will be out of the story in the game. A spokesperson for BioWare revealed that they are giving the story a new direction and have agreed to a story where the events do not related to the Shepard events of the previous 3 game releases. This may be good news for those who want the game to go into a different direction of action and thrill. News story lines always have a different touch to it. It produces anticipation and questions on the mind of the players. What’ next? What happens? Can bring the game to whole different level.
The Games Will Use Frostbite 3.0
BioWare GM Aaryn Flyyn reveals that Mass Effect 4 will run on Frostbite 3.0 and so you can expect clear and outstanding visuals and images. The Frostbite 3.0 will also be used on other games like Dragon Age: Inquisitions due for release on October 7, 2014.
The Frostbite 3.0 engine has proven to be very excellent in terms of speed and the way the graphics in the game move. It is very fast and realistic, to such a point that players and gamers become glued to the game for hours on end. Not a bad choice for the engine for Mass Effect 4.
The Games Will Be More Exciting
With the Mass Effect 4, gamers can expect a different kind of story and game play. It will be more challenging, thrilling and mind-boggling. It is just what gamers want in their games. The new story may still have events that you can relate to the past three games. However, due to the new story line, it will be the new story that will be the subject of focus and discussion later.
The excitement of the game is still to come. So expect discussions when the games begin! There will be a lot of tips and cheats? It will then be enjoyable to read the forums and discussions once the gamers start moving along the new story line. It is entertainment, challenge and enjoyment all rolled into one.
Another Game to Thrill You Soon
Before you even get tired of Mass Effect 4, BioWare has slated Dragon Age: Inquisitions for release on October 7, 2014. That may look a few month away. But if you get glued to playing Mass Effect 4, you will surely forget the time frame. Before you know it, you will be challenged with two of the best games on the planet. It will now be more difficult to master the game and this gives it the edge above all the rest.

Mass Effect 4 Release Date Set For October 2015 As E3 2014 Trailer To Be Revealed Soon! What Can Fans Expect On BioWare's ME4?

The Mass Effect 4 release date has been set! E3 2014 trailer inbound?
Rumors have been going wild since Microsoft have allegedly said that they have a big third party exclusive to their Xbox One that will be featured in E3. The eyes all turned upon Mass Effect 4 which made some people panic and go ask industry insider Shinobi602. He replied with answers via his Twitter account that gave gamers some tiny details about Mass Effect 4.
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First of all, it is not an Xbox One exclusive so that rumor is now not true. Second, the upcoming fourth sequel to the highly successful franchise is currently in developments and Bioware is still lip-sealed on the name of the game. Despite that fact, a leak has hinted it to be called Mass Effect Contact. This could be due to the game, being about the first Humans and Aliens contact. However, Bioware has finally spoken and it appears that Mass Effect Contact won't be the name of the game. The game's studio director, Yanick Roy, tweeted that a name is still being decided by the game developer.
He also said that a trailer has been ready for a while now and they plan on revealing it soon enough but will gamers see it in E3? BioWare still has not confirmed nor denied any news regarding showing Mass Effect 4 in E3.
Reports have also come in that BioWare Studio Director Yanick Roy tweet about Mass Effect 4 being in the mid-stages of development which we can predict a release date from by doing some maths. The game has been in development for 18 months and if he says that they are in the mid-stages then add another 18 months which makes us predict an October 2015 release date for Mass Effect 4.

Mass Effect 4 might be getting an E3 Reveal

Mass Effect 4 might be getting a reveal at E3 2014. A post on Twitter by Yannick Roy, says that the Studio Director for Bioware Montreal is heading to Los Angeles for E3, a trip that Roy rarely makes.
“Excited to be heading to LA for E3 this morning. My last visit was 8 years ago,” reads the post by Roy.
It would make a lot of sense for Electronic Arts to get the hype train rolling for the next Mass Effect game. While they haven’t revealed the game officially, Bioware has been openly talking about the game via Social Media and their blog for quite some time.
The last we heard, the fourth Mass Effect game was somewhere in the middle of the development process. Is a 2015 release in the cards for Mass Effect 4? We’ll likely find out when EA takes the stage at their press conference on Monday, June 9th.
Update: Rumors ahead of E3 also suggest that the new game will be called Mass Effect: Origins, and will start a new trilogy for the RPG.

Friday, June 6, 2014

EA Teases Details on ‘New’ BioWare Project Coming at E3 2014

Electronic Arts will show off “new projects” from a number of studios at its E3 2014 press conference, and among those listed is Mass Effect and Dragon Age developer BioWare.

EA’s press conference is set for noon PDT on Monday, and according to a press release, it’ll feature “the first look at the all-new Battlefield Hardline from Visceral Games, the latest from EA SPORTS FIFA 15, Madden NFL 15, EA SPORTS UFC, NHL 15, Dragon Age: Inquisition, The Sims 4 and more. EA will also give fans a behind-the-scenes look on new projects in development from DICE, BioWare, Criterion, and Waystone Games.”

Time for lots of speculation for everyone.

We already know BioWare is actively at work on Mass Effect 4, so it seems strange that if EA intends to share new details on the project, it wouldn’t refer to the title by name — but then again, the next Mass Effect installment is yet “unannounced” in an official capacity, and it’s high time for that to happen. If EA means to show off a new entry in that universe, E3 would be just the boisterous occasion to drop new screens, scenario details, and probably most importantly, an official title. We don’t have one yet, and that might explain why there’s no mention of Mass Effect on the press release.

Then again, recent trends among other publishers suggest that maybe development for new games in big, money-making series is going slow, and perhaps the whole new generation console transition isn’t going quite as well as was hoped. Seems like we’re seeing publishers announcing games that are fairly close to release, or smaller games in big franchises, like Tales from the Borderlands or the Witcher adventure game.

Then again, BioWare has Dragon Age: Inquisition set to drop in October. Depending on Mass Effect’s state of completion, it seems reasonable EA could want to talk about that at E3 for a release in 2015; then again, I wouldn’t be shocked to hear about some sort of side project coming out between Dragon Age and Mass Effect to fill the gap between.

Also among the items mentioned on EA’s list are new games from usually Battlefield dev DICE, Burnout and Need for Speed developer Criterion, and Waystone, the maker of free-to-play MMO Dawngate. We already know DICE is working on Star Wars Battlefront, which also isn’t mentioned by name, and there have been rumblings that Mirror’s Edge 2 could pop up at E3 as well.

Criterion lost about 80 percent of its staff late last year, as around 60 developers moved on to Ghost Games to continue work on Need for Speed titles, as well as co-founders Alex Ward and Fiona Sperry. Before his departure, Ward said Criterion was moving away from racing to work in other genres, so who knows what we might see from the studio. Another Star Wars game feels pretty likely, though.

And as for Waystone — well, who knows.

Oh, and expect some new info on Titanfall as Respawn continues to roll out features that probably should have shipped with the boxed product at launch, like Titan customization features and a new game mode.

You can watch the EA press conference live stream at Let us know what you idly speculate EA will announce in the comments.

Sunday, June 1, 2014

Mass Effect 4 Rumors Dissected

Rumours and speculations surrounding the upcoming Mass Effect 4 have corrupted many fans’ expectations on the upcoming game. Apparently, the hype on Mass Effect

Rumours and speculations surrounding the upcoming Mass Effect 4 have corrupted many fans’ expectations on the upcoming game. Apparently, the hype on Mass Effect 4 is so great that it jumbled up all the suggestions, leaks and rumours with truth and more truth.

I have looked into the matter and have been able to segregate the facts from fictions. Allow me to be your eyes on this one. For a start, I shall bring up the thing that most players believed. Commander Shepard won’t mak e it into Mass Effect 4. I would call this information, false.
The Stargazers have already informed us that more is to come surrounding Commander Shepard. There are numerous articles out there suggesting otherwise. After reviewing them all, most of them failed in providing a source. The statement believed to be made from the developers is a hoax.
On the other hand, if you’ve played the ending to Mass Effect 3, you should know that Shepard is still alive. This is of course if you choose to play it with high EMS. Without it, Shepard won’t appear.
However, these are facts or likely truth. Do not hesitate to take it with a pinch of salt. We will know for sure once Bioware announce something official about Mass Effect 4.

Mass Effect 4: Of Paradoxes, Illusions of Choice and Brave New Worlds

Mass Effect 4. It’s easy to underestimate the importance of that name especially after the controversy that dogged Mass Effect 3. While the final name will be something else entirely, it will indeed be the continuation of the original trilogy that helped put Bioware on the AAA blockbuster map.
The controversy that defined Mass Effect 3 essentially centred on choice or the lack thereof the same. It was theorized that the series was more about the illusion of choice – one was led to believe their actions would affect change when eventing was pre-empted from the beginning. Shepard’s journey into the darkness of indoctrination began from the first game in small bits, eventually culminating in an emotional battle for the fate of his well-being, taken as synonymous with the fate of the universe.

Bioware was chastised for going out of bounds with Mass Effect after the third game; is the solution to stay in bounds for Mass Effect 4 onwards? That doesn’t seem like the wisest way to go about things.

The ultimate emotional choice at the end was deciding how we as players ultimately wanted to feel about the ending. Did Shepard die? Was Shepard victorious in the battle against himself – a far greater battle since he/she was viewed as the bastion of incorruptibility that the Reapers could never touch but indeed did? Where to next?
The “next” part essentially bugged people. Big battles need big resolutions and for better or worse, Mass Effect 3 eventually received its resolution. Nevertheless, there wasn’t much resolution to the illusion that Bioware had created. If anything, there was abject criticism that any developer would want to give us anything other than a big, fat happy ending (with some accolades thrown on top).
Mass Effect 4 will be taking a different route, employing “meaningful” choice that will actually have an effect on the end game. The problem isn’t whether we can get invested in a brand new cast and universe of characters – loosely tied to Shepard as they may be – but whether we can invest in another trilogy-style story-telling session that will need to be different. Bioware was chastised for going out of bounds with Mass Effect after the third game; is the solution to stay in bounds for Mass Effect 4 onwards? That doesn’t seem like the wisest way to go about things.
When it comes to gameplay, it’s likely we’ll continue in the third person/action RPG framework constructed earlier. Further refinements may see a less stiff movement pattern, a further refinement of those SWAT-rolls and quick cover ducking along with smoother animation transitions into special abilities.

For Mass Effect 4, a single-player narrative will suit the game best. There is an immediate shortage of compelling single-player stories these days, especially in the realm of pseudo-RPGs.

On one hand, Bioware could easily expand on the multiplayer concept from the third game and create a Tom Clancy’s The Division-like MMO based on space exploration and survival. Then again, this would essentially be Bungie’s Destiny so there seems to be very little point in creating the same. Besides, there’s far more hype centred on the $500 million dollar MMO shooter that could wind up as Bungie’s next magnum opus.
For Mass Effect 4, a single-player narrative will suit the game best. There is an immediate shortage of compelling single-player stories these days, especially in the realm of pseudo-RPGs. Sure, eventually games like Assassin’s Creed will sate our desire for an open world narrative but that’s not what games like Mass Effect do. Mass Effect 4 will have to be pointed and focused. It’ll have to be old school but somehow do something different to compel us to explore it further.
This brings one back to the so-called “hooks” in gaming. This doesn’t mean every game must now feature some gimmick to attract a player, pretending to be new while really just re-presenting the old in a shinier package. It means there has to be something compelling in the game to attract the player within the first few minutes of playing it. Luckily, Bioware is an expert in creating such hooks.
The first Mass Effect drew us in with its concise, mature story-telling and RPG mechanics. The second created a shocking opening and eventually segued in some new action elements. The third went full action RPG and created a world that had begun to fall apart.

The fourth Mass Effect will need to work to establish a new, fresh groundwork without being too obvious to the original. It will need to immediately jolt the player without making them like it’s a cheap tactic to get one interested in the action for the next 15 minutes while the remaining game is a slog. How easy would it be to cop-out and do a straight action title with Frostbite 3 destructibility and set pieces? It could turn out to be the most difficult thing possible but it won’t feel like Mass Effect.
What is Mass Effect though? As stated earlier, it was a collective delusion of choice masquerading as a meaningful journey, an action title masquerading as a character development saga, an RPG masquerading as an action game (and vice versa) and a tale of civilizational decline masquerading as a science fiction story of good versus evil. Mass Effect is a web of paradoxes and hypocrisies that delivered one of the most unique narrative experiences in the past decade, and arguably one of the most compelling stories of all time despite the controversy surrounding the ending.
This could be why Mass Effect 4 will seek to distance itself from the same. It’s healthier to create a whole list of new paradoxes to shape a game rather than trying to adhere to the old ones. Whether this was result in a compelling experience or not remains to be seen. At this point, crafting a new universe and characters feels secondary to defining the boundaries of the name they’ll need to live up to.