Asari are the most influential and respected sentient species in the galaxy. They are native to the planet Thessia and were the first species to discover the Citadel. Their long lifespan and history have allowed them to serve as galactic mediators for centuries. While not as physically powerful as other species, their proficiency with biotics makes them dangerous opponents.
Asari are fierce, graceful warriors. They are incredibly powerful natural biotics. The asari excel at hit-and-run tactics to ruthlessly eliminate their opponents from the battlefield.
Heavy Biotic Blast - The Asari Huntress Infiltrator unleashes a biotic pulse that damages enemies within a certain radius.
Biotic Dash - The Asari Huntress Infiltrator quickly slides using biotic energy at the expense of barrier strength.
The Asari Huntress is the only Infiltrator capable of detonating combos (in this case, Biotic) in succession, and also the second one (along with Human Infiltrator) able to weaken armor (with Warp), making her a great support for the squad.
Unlike most Infiltrators, the Asari Huntress favors Power Damage over Weapon Damage (similar to the N7 Shadow), and she is the only one whose Tactical Cloak doesn't provide bonus weapon damage; instead, the Huntress' Tactical Cloak damage bonus only applies to powers and melee attacks.
Since the Asari Huntress is a power based character, one should want to keep the loadout at minimum in order to have fast cooldown. Heavy Pistols such as the Carnifex or the Acolyte, or light Sniper Rifles are useful.
With Tactical Cloak leveled for Bonus Power, the Huntress can easily snipe Biotic Detonations from any range while keeping herself safe.
On the other hand, taking all of the Power Damage evolutions will make the Huntress' Dark Channel incredibly powerful, able to take down most or all of a Banshee's barriers and armor singlehandedly.
Additionally, the increased mobility of the asari combined with the low profile from Tactical Cloak makes her very effective in flanking strategies.
Dark Channel and Warp are a lethal combination since both cause damage over time and their effects stack. This is particularly useful when dealing with large armored enemies such as Atlases, or nimble opponents that can hide from line of sight, like Geth Hunters and Phantoms.
Guardians, while being annoying, are not a huge threat to the Huntress. Despite the fact that their large shields block Dark Channel, the player can sneak behind them with Tactical Cloak and use Warp or Dark Channel. If engaging them directly, a Warp arced slightly behind the Guardian's shield will cause them to stagger, but this is difficult to reliably line up. As usual, equipping piercing weapons/mods helps to deal with them.
Dark Channel is invaluable against Phantoms. Because it is a "hit-scan" ability, it will affect the target instantly. This means the Phantom will not have time to raise her power-blocking barrier as she would with Warp. If the Slow Evolution (Rank 5) is taken, Dark Channel will significantly decrease the Phantom's movement speed; furthermore, the damage-over-time will disrupt her cloaking ability.
Almost every enemy has shields, and the Huntress's powers are better focused around single enemies. The player should keep their distance at all times.
Since Geth always walk together as a single unit, Dark Channel will spread easily, sometimes even revealing a sneaking Geth Hunter, since the damage over time will expose damage it even when it has it's shields up.
Using Dark Channel on weaker enemies such as Husks and Swarmers is a fast way to unleash quick and successive Biotic Detonations with Warp.
Because the Collectors have barriers instead of shields, the "Pierce" evolutions of both Warp and Dark Channel come in particularly handy, as they do increased damage to barriers and armor.
As usual, care should be taken when dealing with Swarms and Abominations, particularly when either is possessed.