Friday, May 23, 2014
Mass Effect 4 And Fallout 4 Release Date Leaked As Fans Are Becoming Irate Which Allegedly Forced Bethesda To Spill The Beans?
Monday, May 19, 2014
Aaryn Flynn has revealed some new customization statistics in regards to "Mass Effect 3." According to a report from Game Informer on May 16, the general manager of the Edmonton and Montreal studios stated that only 50 percent of players decided to change the look of Commander Shepard. Furthermore, the numbers differ dramatically based on the gender selected.
42 percent of players who went with the male version of Commander Shepard decided to keep the generic look, which was advertised in trailers and other types of media. On the other hand, 80 percent of users who decided on the female iteration of the main protagonist chose to change her facial features. Bioware never officially provided a generic look for Commander Shepard as a female until "Mass Effect 3" where fans have to vote on a set of preset models.
At PAX East 2013, a Bioware representative also revealed a somewhat interesting statistic as 82 percent of players opted to select to play as a male instead of female. The number may inferred that most of the fan base are male players. You can find an image showing the official models for the male and female versions of Commander Shepard from the "Mass Effect" Facebook page with the photo attached near the top of this article.
In the upcoming tentatively-titled "Mass Effect 4," players will be controlling a completely new character. Bioware stated in the past that the storyline involving Commander Shepard is completed as the protagonist won't be the star of the upcoming game. The plot of the fourth main game won't be set directly in the same period as the previous three titles as well.
"Mass Effect 4" is currently around 50 percent complete in terms of development. The software product could be shown off next month at E3 2014 during Electronic Arts' press conference. The publisher has six unannounced games, along with other known titles, that will be presented at the event.
Wednesday, May 7, 2014
Mass Effect 4 possibilities before E3 news
Sunday, May 4, 2014
What we know: Development progress, release date, engine and more
While it was great to see Mass Effect go from a risky new IP to one of the most beloved properties in gaming, the growth in popularity was a bittersweet pill to swallow for fans of BioWare's classic games and RPG purists.
With each new entry, the gameplay elements that got cranked up the serotonin levels in RPG fans were progressively stripped away, leaving a streamlined, action-focused experience that - while no doubt impressive - lacked the extra depth of stat-driven role-playing.
If we're being realistic, the Mass Effect fanbase is probably too broad to re-introduce those elements. and such elements could risk alienating them, but games like Fallout 3 and Skyrim are evidence that there's still demand for honest-to-goodness, number-crunching, equipment-managing role-playing.
We'd love to see some of those classic RPG mechanics re-introduced for the next Mass Effect.
Although it's a big ask, we think the solution is creating two versions of the same experience, one where the intricacies of weapon and ability stats are exposed and open to fine-tuning by the player, and one where the game takes care all of that behind-the-scenes for the
A strong argument could be made that Shepard is in fact the least interesting character in the Mass Effect universe. This is more a compliment to BioWare's ability to create fascinating secondary characters than a slight against its leading man or woman.
Although BioWare wants a clean break from Shepard's story we think there's still a good opportunity to delve into the history of supporting characters such as Garrus, whose days in C-Sec are referenced numerous times during the main trilogy but never really explored.
Wrex is a fierce Krogan Battlemaster and supposedly the most famed bounty hunter the battle-bred humpback warrior race has ever produced, but we've never been privy to the exploits that earned him this notoriety, and would very much like to experience them ourselves.
Perhaps Saren who, before the age of Commander Shepard, was held up as the most acclaimed Spectre of all time could take centre stage. It would certainly be interesting playing the character while knowing corruption and indoctrination lies in his future.
Similarly, Thane is an intergalactic hitman. A character - to steal that wonderful line from Blade Runner - who has seen things you people wouldn't believe. Imagine a Mass Effect type experience combined with Hitman: Blood Money-like gameplay, where you've got to scope out targets, figure out the various ways of taking the mark out and then executing the best one.
Alternatively, the fourth entry in the series could jump into the future and let players experience the consequences of their actions first-hand, but through the eyes of a character that was born many cycles later.
It would be very fitting of a BioWare game and, with some creative writing, could be a great way to carry forward all the decisions players have made in the trilogy thus far, as well as trade off the hundreds of hours of investment players already have in some of the characters.
At the end of Mass Effect 3, the entire mass relay network is heavily damaged. Although it would be interesting to see how the various races adapt without functioning relays, lore boffins will know that damaged relays could potentially devastate nearby planets and wipe out life. From both angles, the impact of the relay system's destruction could yield some fascinating stories.
The Mass Effect 3 ending left a number of questions BioWare could take a crack at addressing.
We'd love to see BioWare explore what happens to cultures and social hierarchies when the relay system collapses. What does everyone do with all that defunct technology? What happens when formerly warring races and factions are forced to live side-by-side? How did people come to terms with and handle something like synthesis?
Mass Effect 3's multiplayer was a pleasant surprise for us.
What we expected was a tacked-on multiplayer comprised of the usual team deathmatch, free-for-all and capture the flag gameplay modes. But what we actually got was a honest-to-goodness horde co-operative multiplayer mode based on the wave-based survival mechanics of Gears of War 2 (and others). And best of all, it could be played co-operatively online.
Going online with a group of friends, each playing as a different class, and then working together to wipe out increasingly difficult enemy waves using the key strengths of each class had the same kind of feel as playing Team Fortress 2 with a group of buddies that know what they're doing. It was an exhilarating experience that was difficult to step away from thanks to a drip feed of new DLC.
We'd love to see BioWare expand on the multiplayer, and take its cues from games like League of Legends and Monday Night Combat. Players could group up and then attempt to fight their way through massive maps with the goal of reaching the other side and destroying a key area. Like creep mobs in a MOBA enemies would endlessly respawn, with harder varieties entering the fray as the game progresses.
To keep things interesting, each kill would be rewarded with experience and, at milestones, a new ability in the skill tree could become available. Of course, the player would be able to pick their path of progression to suit their playstyle or the needs of their team.
Yes it's a silly thing to want, but some our fondest Mass Effect moments were going into matters of life and death, or engaging in diplomatic discussions with aliens with our deformed, discriminatingly ugly character.
For the next Mass Effect we'd like to see BioWare give us more customisation options, both for our equipment and our characters.
Games like Forza have shown that, when given the opportunity, the variety of customisations the gaming community is able to create is absolutely stunning. We'd love to be able to draw up our own armour sets, or download some from an in-game store of some sort. Counter-Strike: Global Offensive has an entire economy built around users creating and selling weapon decals, BioWare could have the same.
On top of that, we'd like to be able to create our own character from scratch and pinch features from other races. Of course, it'd be mad to ask for the ability to play as a Hanar character - combat would be out of the question, but we would kill to have our hero speak using the Hanar voice (maybe he/she has some Hanar ancestry, who cares, what ever it takes to make it happen!).
Basically, just let us create horrifying looking main characters for lulz, alright BioWare? Thanks.