Geth Juggernaut Soldier
The geth are a humanoid race of networked AIs that were created by the quarians 300 years ago as tools of labor and war. Having since won their freedom from their creators, the geth have proven they are able to reason, analyze situations, and deploy tactics as well as any organic race so long as they remain networked with other geth.
The Geth Juggernaut is a heavy geth infantry platform. Like the Geth Prime, it towers above ground forces as an intimidating presence on the battlefield.
Abilities
Shield: 2000 / Health: 1000 |
Class: Geth Juggernaut |
Hex Shield | |
Siege Pulse | |
Geth Turret | |
Hardened Platform | |
| |
Heavy Melee and Dodge
- The Juggernaut lifts the enemy in the air with electrical currents, and drains their Shields. This drain can be performed on Barriers, Armor and Health as well.
- The Geth Juggernaut lacks a dodge maneuver.
Player Notes
- General Notes
- With the proper specialization a Geth Juggernaut can reach extreme values in health (2300) and shields (4600). Combined with its potent heavy melee attack (that drains energy of synthetics and shield/barriers), a Geth Juggernaut taking defense evolutions can easily handle 2 Geth Primes and multiple troops at the same time by using heavy melee on Gold.
- Additionally, with maximum evolution for shields and health, combined with Stronghold Package V and Cyclonic Modulator IV, the Juggernaut can reach 8000 shields plus 27% shield recharge delay bonus.
- The Heavy Melee can't lift/immobilize enemies with armor.
- The Juggernaut is immune to sync-kills and has the highest stun resistance in the game.
- The Juggernaut is slow, can't run, and can't jump over cover, but it doesn't slow down when carrying objects or using the Geth Spitfire assault rifle.
- The Juggernaut is very tall, allowing a limited ability to see over cover. This also prevents a player from using smaller pieces of cover,
- The Geth Turret's shield restore adds even more survivability. Deploy it close to the Juggernaut, and consider adding the Flamethrower evolution to help with enemies that make it to you, making it especially useful when getting flanked or surrounded.
- Although the Hex Shield does not allow your own gunfire to pass through, a good technique even against heavy enemy units is to heavy melee through the Hex Shield, draining your enemy's health while avoiding damage.
- Hex Shield evolved towards damage over time can prime melee units, like Phantoms, for tech explosions.
- Being a defensive oriented character, the Juggernaut proves to be the best character to carry objectives such as escorts and hacking.
- Geth Juggernauts work extremely well in close proximity to one another and grouped in close spaces. Consider having a team of Juggernauts, each with a different specialization; one Juggernaut can be defensively built, one can deploy healing turrets, and can act as an artillery unit. A group of Geth Juggernauts can easily handle the most dangerous enemies of a faction in Gold if they work together to drain the target using heavy melee.
- One can exploit the heavy melee of the juggernaut by equiping a shotgun to sweep down enemies stunned by your melee or clearing down enemies that get to close to you as you are vulnerable when using your heavy melee.
- The Geth Juggernaut is by far the most durable of all the characters. Even with no points into fitness the Juggernaut has significantly more health and shields then most characters fully speced into health and shields. If fully speced for health and shields, along with Hex shield being fully speced for shields and siege pulse speced for 4 charges with 10% damage reduction, it may be very hard, and in some cases impossible for enemy forces to kill you. This makes it easier for you to go toe-to-toe with tough foes such as Banshees, Phantoms, Geth Primes, and Praetorians
- Since the Geth Juggernaut is immune to stun and grab/stabs and it can eat a lot of damage, the particle rifle would work good with the Juggernaut since nothing but dying can interrupt the rifles firing sequence, it's unlimited ammo removes the trouble of having to walk back to an ammo box, and your tall height and slow movement makes it so you can target enemies easier.
- Cerberus
- Since the Juggernaut is immune to sync-kills, it can easily stack itself against Atlases to draw their attention away from the rest of the squad while draining its shields with Heavy Melee.
- The heavy melee can immobilize and incapacitate Phantoms, like any other infantry class. With relatively low barrier and health values, the heavy melee can quickly kill Phantoms.
- Nemeses and Atlases can quickly bring down shields, even on Silver. This can be partially mitigated with the Protection evolution from the Siege Pulse.
- Geth
- Having a natural resistance to stun and being able to drain energy from synthetics, the Juggernaut can deal with the geth easily.
- Hex Shields is very useful for protecting the party from the heavy damage and stun that the geth causes. It also catches Geth Hunters that the party may miss if the Shock evolution is taken.
- Watch out for the Geth Pyro's flamethrower, as it can still pass through the Hex Shield. Hex Shield does not stop Flamer, allowing another player to stop enemies that come near while the team recharges its shields.
- Reapers
- Since the Juggernaut is immune to sync-kills, it can easily stack itself against Banshees to draw their attention away from the rest of the squad while draining her barriers with Heavy Melee.
- This works with Brutes as well, but because they are more aggressive and lack any shields to be drained, it is more difficult.
- Collectors
- Since the Juggernaut is immune to sync-kills, it can easily stack himself against Praetorians to draw their attention away from the rest of the squad while draining his barriers with Heavy Melee.
- This works with Scions as well, but because they lack any shields to be drained while in their normal state, it is more difficult.
- Despite its high shields, even Possessed Abominations can give trouble to the Juggernaut if they explode too close.
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